Reference Information:
Title: An intuitive texture picker
Author: Wai-Man Pang
Presentation Venue: IUI '10 Proceeding of the 14th international conference on Intelligent user interfaces
Summary:
Many applications exist that allow the picking of colors from a color panel or picker, but the same is not true for picking textures. The researchers are attempting to create an intuitive interface for picking textures to make the lives of artists easier when selecting them. Their tool could apply to such graphics packages as GIMP or Photoshop.
Their method's main features include computation, dimensionaltiy reduction, layout arrangement, and visualization. Their goal is to present the artist with a palette of potential textures such that they can select and apply the different patterns with color characteristics. The textures in the palette are to be arranged in a fashion of similarity for easily distinguishing them. In such a way, they hope to reduce the amount of time an artist takes to select from a large variety of texture choices.
Discussion:
I have played around with a number of graphics packages, including GIMP, Photoshop, and Blender. I can see a distinct value added possibility here with this feature. There have been times when I have wanted to apply a texture to a graphical object in my scene, such as some 3D volumetric object or even text for constructing interesting logo effects. This would have been a nice addition to use for these applications.
As I want to go into game development, I am anxious to see the results of this work. I would love to have a tool of this nature available to the artists on any team I'm working on. I think it would make a wonderful productivity tool to help keep the project out of crunch time. Any optimization of those projects is welcome. Cmon, guys, get it done and release it to us!
I agree. Something like this could save artists a lot of time, and will also help non-artists to create an image that doesn't look lik they made it in paint.
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